For too long has software development been branded as a finite discipline. We are taught to think of a computer system as a tidy problem–or rather a tidy solution–that can be exist within clear boundaries of planning, funded by the merit of its utility, and carry on as long as it is interesting to our users.
New technologies are capable of multilayered computation, through neural–nets and deep learning. Tools are now able to understand–or at least rephrase–messages they’re given. The type of brute force, one dimensional computation we have been doing, is not only limiting innovation, but also distracting from the real potential that is blocked not by technology, but by our own mental models.
This thread starts in the earliest days of computing, in 1948 when Claude Shannon published his seminal paper A Mathematical Theory of Communication, establishing the thereafter held fact that everything–all information, in all of its forms–can be broken into 1’s and 0’s. All logical flows, questions and answers and software systems and otherwise decision trees were born from this revelation. Prior to Shannon’s work machines were analog, semantic to the natural phenomena they referenced. Before the information age machines were a convenient packaging of a nature into a useful form. Tools were analogues to nature, and not abstracted from it.
An analog clock is analogous to the movement of the sun (or might even use it)–but a digital one simply sequences information. Analog camera captures light, digital one capture bits. Telephone line moves voice, the internet moves data.
What Shannon’s work highlights is the flexibility of abstraction. If before tools were designed based on the information they were carrying, the new binary norm lets us ignore that and know that whatever we want to say–no matter how long, in what language and weather it carries sense–could be communicated in bits.This is a pivotal point in the science of tools. It gave us scale–we could have never had the internet in its current form without the foundation of information abstraction.The next step was the creation of systems. In the late 70s Alan Kay was working on human–first tools at Xerox Parc. He was keen on releasing systems that are user friendly and intuitive to use. The problem was that at the time there was no server architecture that could connect data to users in an intuitive way. To that end Kay brought in Trygve Reenskaug, who together with Adele Goldberg, came up with the first version of Model View Controller. Reconstruction of the original version of Model View ControllerA simple, and highly flexible mean of connecting large quantities of data with users, in an intuitive way. The core principle was powerfully simple–map human mental models to computational behavior. That core idea single–handedly set the foundation for the field user interface (UI) and the technological framework for graphic user interfaces (GUI).As time progressed–and especially once the internet opened up–MVC became flatter, and more industrialized. In its original version MVC is a triangular relationship between a human, a machine and a tool. Keeping the tool (and any monetization of it) away from users, or data. In the new industrialist version it made more sense to guard the data, especially for its monetization potential, and offering the utility more as a mean to contain users within the boundaries of your system.
Modern, flatter version of Model View ControllerThrough the joint work of Shannon and Reenskaug we have written a status quo of extreme abstraction and rigid efficiency. The meaning of information is irrelevant, all data can be deduced to 1’s and 0’s. Once reduction has taken place we can store our data in a stationary databases, serve it through a proprietary interface point, anchor user behavior through a set of utilities and guard the system from any type of interoperability.In Information and the Modern Corporation(MIT Press)James W Cortada makes the crucial distinction that industrialist thinking taught us to forget.First we have data, then we can hopefully deduce some information from it, and only later it becomes knowledge.
Data, information, knowledge, and wisdom all are needed by people to do their work and and live their lives.
Data are facts, such as names or number. If sensors are collecting these, there are electronic impulses when something happens when something moves.
Information is slightly different in that it combines various data to say something that the data alone can’t say. For instance, data on our spending habits tell us about our financial behavior and about our patterns of expenditures–that is information, not just groups of unrelated numbers.
Knowledge is more complicated than data or information because it combines data, information and experiences from logically connected groups of facts (such as budget data from a department) with things that have no direction or obvious connection (such as previous jobs and experiences).
Then there is wisdom: the ability to make sense of data, information, and knowledge in ways that are relevant to the organization.
It follows that: data ≠ information ≠ knowledge ≠ wisdomBack to Shannon’s reductionist approach and Reenskaug’s assembly line. Are we moving data, information, knowledge or wisdom? Traditionally (in the last 70 years) we used to decode human knowledge into organized information models and then scatter it as data across a communication channels only to later have that encoded back into tabular information and cognitively processed into knowledge.As our machines are starting to be able to semantically understand information (speaking to Alexa is one example), new questions will need to be answered. How much decoding do we need to do when using a system? do we really need to go to a terminal (phone, or laptop) and fit things in boxes for the machine to work? is there a way for the machine to come closer to the way we exchange knowledge, and wisdom? and what can be done to ease the encoding on the human recipient side? What form should information be in when we receive it back from a machine?The question of communication between humans and machine is complex and multilayered. It bridges linguistics, computer science, cognition and design. This is the question this research tries to address.
Some thoughts about language in conversational systems. Part of an ARB Major Seed Grant, from McMaster University (Canada), titled Language Architecture as a Model of Human-centered Artificial Intelligences (PI: Ivona Kučerová, Collaborators: Nitzan Hermon & Ida Toivonen).